Arch Research is Arch Inc.'s research and development team that envisions the future of animation from three perspectives:

Human-Computer Interaction

Empowering animation creators with information technology.

Global Research

Studying anime in its own right in collaboration with researchers around the globe.

Third Place

Creating an inclusive, liminal space to gather and envision the future of animation.

News

Jun participated in AIST Creative HCI Workshop as a speaker and panelist, presenting our research efforts to support anime production through Griffith, a storyboarding tool
2024/03/05
Jun will give a talk at an invited session (2023/8/23 11:20-12:20 JST) at CEDEC 2023, the largest conference on sharing technologies and insights on game development in Japan; the talk will be jointly held with Graphinica Inc. to introduce our research and development effort
2023/08/22
Griffith project page is updated to reflect its latest progress thanks to the J-LOD subsidy of VIPO
2023/02/28
Jun was invited to provide a short presentation titled "Call for 'Anime' Research(er)" in the CG in Japan session at ACM SIGGRAPH 2022
2022/08/03
Griffith project proposal was chosen again for the J-LOD subsidy of VIPO, sponsored by METI (acceptance rate: 38.5%)
2022/05/31
Griffith project page is updated to reflect its latest progress thanks to the J-LOD subsidy of VIPO.
2022/02/24
Jun proposed the panel session titled "R&D for Anime Production: State-of-the-Art and Future Prospects" which was accepted as one of the featured sessions at ACM SIGGRAPH Asia 2021 (2021/12/16 13:00-14:00 JST); He has also served as the Real-Time Live! (RTL) Chair, leading the RTL session in the conference. (2021/12/17 10:30-12:30 JST)
2021/12/07
Nao, Jun, and Ryotaro will participate in the German anime convention CONNICHI and contribute to a panel session titled "How Academics Contribute to Anime's Future" (2021/9/4 15:45-16:45 CEST)
2021/08/21
Griffith project proposal was chosen for the J-LOD subsidy of VIPO, sponsored by METI (acceptance rate: 36.8%)
2021/07/09
Participated in Otaku Summit 2020 (Tokyo 2020 Certified Cultural Olympiad) as speakers of the seminars "The Global Expansion of Anime Business" (Nao) and "The Future of Anime Industry through Asia" (Ryotaro)
2021/06/26
Presented "Past, Present, and Future of Storyboarding in Japanese Animation" in the Anime session of SAS 2021
2021/06/15
Jun was awarded Early Career Contributions to Global Research from IPSJ and ACM
2021/04/17
Jun gave an invited talk and presented a poster (which got Best Poster Award) at ISID 2021
2021/03/15
Open-sourced fabricjs-layer, part of a lightweight layer implementation for Fabric.js used in the experimental version of Griffith Sketch
2021/01/29
Open-sourced react-color-modal, a lightweight color picker component for React used in Griffith
2020/07/07
Started distributing Animation Technology 2020 Spring and all of the back numbers at pixiv BOOTH
2020/04/12
Open-sourced fabricjs-psbrush, a pressure-sensitive brush implementation for Fabric.js used in Griffith Sketch
2020/03/29
Released Griffith Sketch, a web-based lightweight tool for sketching and sharing ideas
2020/02/29
Presented Griffith at a domestic workshop on computer graphics
2019/06/29
Launched the English website
2019/06/14
Launched the website
2019/04/08

Projects

Anime Technology

We publish a series of booklets introducing technologies for authoring Japanese animations.

Griffith

Griffith is a web-based authoring tool for storyboards of Japanese animation films.

Griffith Sketch

Griffith Sketch is a web-based lightweight tool for sketching and sharing ideas.