ACM SIGGRAPH Asia 2024

This page introduces Arch Research's contributions to ACM SIGGRAPH Asia 2024

About ACM SIGGRAPH Asia 2024

The 17th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in Tokyo, Japan at Tokyo International Forum. The annual event, which rotates around the Asian region, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies.

Official website

R&D for Anime Production: Collaborative Cultural Craft of Art, Science, and Engineering
Birds of a Feather Session, TIF G408 (G Block, Level 4), 2024/12/6 14:15-15:15 JST

The global attention to "anime" expression is exceptionally high, and its digitized production process has significantly raised the importance of R&D. Building on the success of SA ’21 Featured Session around the shared topic, organizers will discuss state-of-the-art advancements and invite participants to collaboratively shape the future.

Jun proposed the session and will participate in this session with Yuki Koyama (Graphinica, Inc., AIST) and Tatsuo Yotsukura (OLM Digital, Inc.).

After Report

This session was a great success, with a full room and people standing and watching. First, each company reported on its past, particularly the last three years of industry-academia collaboration from its own perspective.

The following were presented: technical development in cooperation with a university and the prototype of the short film "Forest Tale" (Arch Inc. and Grafinica, Inc.); joint research with AIST on storyboarding tool and the establishment of the animation production tool brand "AnimeCraft" (Arch Inc.); continued development of OLM Tools and a new initiative funded by METI's GENIAC (OLM Digital Inc.)

A lively question and answer session and discussion followed in the subsequent panel discussion. Finally, it was mentioned that the academic research is steadily nurturing the seeds of research and development in industry, and all speakers concluded the session by confirming that they will continue to support creators while deepening industry-academia collaboration.

Slides

Overview

Self / Company Introduction

Jun Kato
Arch Inc.
Yuki Koyama
Graphinica Inc.
Tatsuo Yotsukura
OLM Digital, Inc.

Official program

A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D
Technical Communications; TIF G510 (G Block, Level 5), 2024/12/5 13:12-13:25 JST

We developed a practical style transfer pipeline for creating stylized 3D animation, suitable for real-world production. This paper presents insights from our R&D process, balancing quality, artist control, and workload.

With this pipeline, we created an experimental short film titled "Forest Tale".

Authors

Todo Hideki
Takushoku University
Yuki Koyama
Graphinica Inc.
Kunihiro Sakai
Graphinica Inc.
Komiya Akihiro
Graphinica Inc.
Jun Kato
Arch Inc.

Official programGraphinica project page

About Arch Research

Arch Research is Arch Inc.'s research and development team that envisions the future of animation from three perspectives:

Human-Computer Interaction

Empowering animation creators with information technology.

Global Research

Studying anime in its own right in collaboration with researchers around the globe.

Third Place

Creating an inclusive, liminal space to gather and envision the future of animation.

Updates

Added slides used in the Birds of a Feather session
2024/12/27
Launched the web page for SIGGRAPH Asia 2024
2024/11/29